Much has been said about the fun one can have whilst embracing their darker side in an entirely fictional setting, be it in a choice-driven video game or a tabletop RPG. As the old adage goes, it can be good to be bad, especially when your insistence on flamethrowering the knowledgeable prisoner actively hinders your fellow players’ mission. I speak here though in defense of the saint, the hero, the martyr, those characters so committed to doing what they feel is the right thing that they would sooner surrender themselves than see people hurt. Making people that are ‘nice’ goes against our usual fantasies of no nonsense badasses and in any other fiction an impossibly noble hero would be criticised, but in an RPG the narrative can adapt to exploit their conscience. It’s up to the GM to challenge the moral compass of the character, and often the player.
Posts Tagged With: morality
Who are the real Rancors?-A look at the questionable ethics employed by the ‘good guys’ of Star Wars
This is perhaps too deep an analysis. After all, the films of George Lucas themselves were presumably never meant to inspire deep philosophical debate or be complex character studies. That side of Star Wars is better seen in the other media that surrounds its universe, such as the many books and comics and in Bioware and Obsidian’s series of games set in ‘The Old Republic’. Within the first half hour of the first film* the world is polarised between the evil dark side and the good light side. Regardless of this, there are still some pretty blaring ethical quandaries and, after all, it never hurts to tear apart the things we love (unless you do it literally).