Much has been said about the fun one can have whilst embracing their darker side in an entirely fictional setting, be it in a choice-driven video game or a tabletop RPG. As the old adage goes, it can be good to be bad, especially when your insistence on flamethrowering the knowledgeable prisoner actively hinders your fellow players’ mission. I speak here though in defense of the saint, the hero, the martyr, those characters so committed to doing what they feel is the right thing that they would sooner surrender themselves than see people hurt. Making people that are ‘nice’ goes against our usual fantasies of no nonsense badasses and in any other fiction an impossibly noble hero would be criticised, but in an RPG the narrative can adapt to exploit their conscience. It’s up to the GM to challenge the moral compass of the character, and often the player.